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	<title>Comments on: How to be a successful iPhone developer</title>
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	<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/</link>
	<description>Bob Walsh</description>
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		<title>By: Bob Flanagan</title>
		<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/comment-page-1/#comment-33023</link>
		<dc:creator>Bob Flanagan</dc:creator>
		<pubDate>Fri, 23 Jul 2010 20:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=2351#comment-33023</guid>
		<description>Bob, did you finally find an iPhone app for your checklists?
I&#039;m seeing if our library has the book you recommended.
We&#039;re developing an iphone list app if you want to be a tester.  About a month away from doing beta testing. Lots of alpha in house testing right now.
Bob</description>
		<content:encoded><![CDATA[<p>Bob, did you finally find an iPhone app for your checklists?</p>
<p>I&#8217;m seeing if our library has the book you recommended.</p>
<p>We&#8217;re developing an iphone list app if you want to be a tester.  About a month away from doing beta testing. Lots of alpha in house testing right now.</p>
<p>Bob</p>
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		<title>By: Random Links #230 &#124; YASDW - yet another software developer weblog</title>
		<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/comment-page-1/#comment-33021</link>
		<dc:creator>Random Links #230 &#124; YASDW - yet another software developer weblog</dc:creator>
		<pubDate>Thu, 22 Jul 2010 18:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=2351#comment-33021</guid>
		<description>[...] How to be a successful iPhone developer Is it all about doing the right thing at the right time? [...]</description>
		<content:encoded><![CDATA[<p>[...] How to be a successful iPhone developer Is it all about doing the right thing at the right time? [...]</p>
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		<title>By: Link dump for July 20th through July 21st &#124; The Queue Blog</title>
		<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/comment-page-1/#comment-33019</link>
		<dc:creator>Link dump for July 20th through July 21st &#124; The Queue Blog</dc:creator>
		<pubDate>Thu, 22 Jul 2010 04:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=2351#comment-33019</guid>
		<description>[...] How to be a successful iPhone developer &#8211; Really interesting post from a quite successful iphone dev. [...]</description>
		<content:encoded><![CDATA[<p>[...] How to be a successful iPhone developer &#8211; Really interesting post from a quite successful iphone dev. [...]</p>
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	<item>
		<title>By: Listen to 'How to be a successful iPhone developer' narrated by professionals, from '47 Hats' - Hear a Blog</title>
		<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/comment-page-1/#comment-33016</link>
		<dc:creator>Listen to 'How to be a successful iPhone developer' narrated by professionals, from '47 Hats' - Hear a Blog</dc:creator>
		<pubDate>Wed, 21 Jul 2010 22:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=2351#comment-33016</guid>
		<description>[...] I came across this YouTube video of Brian Greenstone from Pangea Software talking about how his company made $1.5 million on a two-week port of a Mac OS game over in the comments of my online friend Andy Brice’s blog.Andy’s post concerned the media reality distortion field cast over the iPhone, rightly pointing out that [...]  Original post [...]</description>
		<content:encoded><![CDATA[<p>[...] I came across this YouTube video of Brian Greenstone from Pangea Software talking about how his company made $1.5 million on a two-week port of a Mac OS game over in the comments of my online friend Andy Brice’s blog.Andy’s post concerned the media reality distortion field cast over the iPhone, rightly pointing out that [...]  Original post [...]</p>
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		<title>By: Rico</title>
		<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/comment-page-1/#comment-33014</link>
		<dc:creator>Rico</dc:creator>
		<pubDate>Wed, 21 Jul 2010 16:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=2351#comment-33014</guid>
		<description>It again comes down to distribution. You have to get your app out there in front of people. I won&#039;t even go as far as saying the market is highly competitive. You might find a niche, but there are thousands of apps all around that. Spreading the word is hard too. I tried pitching an app to dozens of review sites. They are backlogged weeks if not months.
Building apps for fun and see if they take off, absolutely. Developing iPhone apps to build a predictable and sustainable business, not so much.</description>
		<content:encoded><![CDATA[<p>It again comes down to distribution. You have to get your app out there in front of people. I won&#8217;t even go as far as saying the market is highly competitive. You might find a niche, but there are thousands of apps all around that. Spreading the word is hard too. I tried pitching an app to dozens of review sites. They are backlogged weeks if not months.</p>
<p>Building apps for fun and see if they take off, absolutely. Developing iPhone apps to build a predictable and sustainable business, not so much.</p>
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		<title>By: Andy Brice</title>
		<link>http://47hats.com/2010/07/how-to-be-a-successful-iphone-developer/comment-page-1/#comment-33004</link>
		<dc:creator>Andy Brice</dc:creator>
		<pubDate>Tue, 20 Jul 2010 21:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=2351#comment-33004</guid>
		<description>&gt;his company made $1.5 million on a two-week port of a Mac OS game
Yes, but that was on the back of years spent writing games for the Mac.  Also he acknowledges that:
-a lot of the success was due to their game being pushed heavily by Apple
-you need to be in the top 100 apps to make decent sales and a lot of that is down to luck (having the right app at the right time)
It is interesting that their sales are so much higher on iPhone than Mac. I wonder how much of that is down to the promotion of the iPhone version by Apple.</description>
		<content:encoded><![CDATA[<p>&gt;his company made $1.5 million on a two-week port of a Mac OS game</p>
<p>Yes, but that was on the back of years spent writing games for the Mac.  Also he acknowledges that:<br />
-a lot of the success was due to their game being pushed heavily by Apple<br />
-you need to be in the top 100 apps to make decent sales and a lot of that is down to luck (having the right app at the right time)</p>
<p>It is interesting that their sales are so much higher on iPhone than Mac. I wonder how much of that is down to the promotion of the iPhone version by Apple.</p>
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