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	<title>Comments on: Take your time but hurry up!</title>
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	<link>http://47hats.com/2010/01/take-your-time-but-hurry-up/</link>
	<description>Bob Walsh</description>
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		<title>By: Jarie Bolander</title>
		<link>http://47hats.com/2010/01/take-your-time-but-hurry-up/comment-page-1/#comment-32060</link>
		<dc:creator>Jarie Bolander</dc:creator>
		<pubDate>Thu, 14 Jan 2010 15:19:12 +0000</pubDate>
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		<description>Thanks for the excellent comments. I agree that changing requirements should be the number one thing to not do. Many a project has cratered because of the &quot;sea of never ending changes.&quot; It also messes with the groups pace and grove.</description>
		<content:encoded><![CDATA[<p>Thanks for the excellent comments. I agree that changing requirements should be the number one thing to not do. Many a project has cratered because of the &#8220;sea of never ending changes.&#8221; It also messes with the groups pace and grove.</p>
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		<title>By: MicroISV Digest &#8211; 01/13/2010</title>
		<link>http://47hats.com/2010/01/take-your-time-but-hurry-up/comment-page-1/#comment-32057</link>
		<dc:creator>MicroISV Digest &#8211; 01/13/2010</dc:creator>
		<pubDate>Thu, 14 Jan 2010 04:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=1934#comment-32057</guid>
		<description>[...] Take your time but hurry up! was a great guest post here by Jarie Bolander, author of Frustration Free Technical Management&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Take your time but hurry up! was a great guest post here by Jarie Bolander, author of Frustration Free Technical Management&#8230; [...]</p>
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		<title>By: Giammarco Schisani</title>
		<link>http://47hats.com/2010/01/take-your-time-but-hurry-up/comment-page-1/#comment-32050</link>
		<dc:creator>Giammarco Schisani</dc:creator>
		<pubDate>Tue, 12 Jan 2010 23:24:43 +0000</pubDate>
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		<description>&quot;Don&#039;t change requirements&quot; should be number 1!! ;-)</description>
		<content:encoded><![CDATA[<p>&#8220;Don&#8217;t change requirements&#8221; should be number 1!! <img src='http://bobwalsh.wpengine.netdna-cdn.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Mark L. Smith</title>
		<link>http://47hats.com/2010/01/take-your-time-but-hurry-up/comment-page-1/#comment-32049</link>
		<dc:creator>Mark L. Smith</dc:creator>
		<pubDate>Tue, 12 Jan 2010 22:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.47hats.com/?p=1934#comment-32049</guid>
		<description>I&#039;ve found #6 in Practical Pacing Techniques to be very critical -- changing requirements can kill a dev team. This can be a hard sell to management.
My strategy has been that once a plan has buy in from everyone and is sent to the deve team, to go ahead and open up the first &quot;change ticket&quot; to collect all of the requirement changes that come in. The dev team should know about this &quot;change ticket&quot; but realize that it isn&#039;t an approved plan and continue with the original requirements.
It&#039;s helpful because you are still capturing the changes, the developer&#039;s know about the changes (and can take them into account in the current design if that makes sense), but the developers don&#039;t feel knocked around on a sea of never ending changes.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found #6 in Practical Pacing Techniques to be very critical &#8212; changing requirements can kill a dev team. This can be a hard sell to management. </p>
<p>My strategy has been that once a plan has buy in from everyone and is sent to the deve team, to go ahead and open up the first &#8220;change ticket&#8221; to collect all of the requirement changes that come in. The dev team should know about this &#8220;change ticket&#8221; but realize that it isn&#8217;t an approved plan and continue with the original requirements. </p>
<p>It&#8217;s helpful because you are still capturing the changes, the developer&#8217;s know about the changes (and can take them into account in the current design if that makes sense), but the developers don&#8217;t feel knocked around on a sea of never ending changes.</p>
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